We’re pleased to announce that we’ve raised an additional $7 million in capital, with support from Horizons Ventures, Epic Games, FOV, Expa, Rendered VC, Aream, Chris Lee, Matthew Ball, and Pim De Witte.
Since 2018, we’ve been developing methods that simplify 3D capture and acquisition of real-world material datasets from diverse objects and geometries. This led to the development of Marso, our material capture software that allows photogrammetry users to input flash photography, captured on any device, and output measured material maps to any shader. Marso is now producing thousands of assets and datasets, driving our research in high-quality asset tooling and automated 3D asset generation. With a goal to empower production teams to build vast, highly-automated 3D worlds at scale.
Over the past year we’ve partnered with industry leaders in 3D scanning, across Game, Film, VFX and e-commerce, ensuring Marso seamlessly integrates into their existing pipelines.
Looking ahead, our focus is to deepen collaborations, push the integration of Marso to build datasets and productise AI enabled pipelines.
Automate high quality 3D asset creation workflows with Marso tooling
Build highly contextual quality 3D datasets.
Train AI models to automate end-to-end procedural and generation workflows.
Introduce new neural asset pipelines into production workflows.
Our team has almost doubled in size since early 2025, and we’re actively hiring leading researchers and engineers passionate about driving innovation within computer graphics and machine learning.
💡 Interested? Email us at careers(at)m-xr.com or reach out to me directly at ryan(at)m-xr.com
Try Marso: Go create an account and request access to Marso now.
Note: We are not accepting inquiries from recruiters.