We've raised $7 million!Read the announcement

We measure the physical world so you can accurately generate virtual ones

One flywheel, three pillars

Measured,
ground truth data

Games and robotics are converging on the same problem: building worlds that behave like the real one. Most 3D generation guesses at materials from scraped or synthetic data. We measure them.

Every sample in our dataset is captured from a real object under controlled light. Our models learn how surfaces respond to light, not just how they tend to look. That is the gap between a render that looks right and a simulation that is right.

Captured in Marso MeasureResearcher dataset

Hook it up

Let your agents run Marso, or build I2M into your own pipeline.

Works in the tools you already use
BlenderNVIDIA OmniverseUnreal EngineClaudeCodex